#include "corridor_ctrl.h" #include #include /* ====================== 内部状态 ====================== */ static CorridorCtrlConfig_t s_cfg; static bool s_initialized = false; /* 辅助:浮点数限幅 */ static inline float clampf(float val, float lo, float hi) { if (val < lo) return lo; if (val > hi) return hi; return val; } void CorridorCtrl_Init(const CorridorCtrlConfig_t *config) { s_cfg = *config; s_initialized = true; } void CorridorCtrl_Compute(const CorridorState_t *state, const CorridorObs_t *obs, float imu_wz, RawCmd_t *out_cmd) { if (!s_initialized) { out_cmd->v = 0.0f; out_cmd->w = 0.0f; out_cmd->flags = 0U; return; } /* ======================================================== * 出沟保护: 当前激光检测到接近出口时,停止使用左右激光控制 * 避免出沟时左右激光数据突变导致车身大幅度转向 * ======================================================== */ bool near_exit = false; if ((obs->valid_mask & (1U << 4)) != 0U) { /* 前激光有效 (bit 4) */ if (obs->d_front <= s_cfg.exit_front_dist) { near_exit = true; } } /* ======================================================== * 核心控制律: * w_cmd = kp_theta * e_th + kd_theta * (-imu_wz) + kp_y * e_y * * - kp_theta * e_th : 比例项,车头偏了就回转 * - kd_theta * (-imu_wz) : 微分阻尼,等价于"阻止车头继续转" * 用 IMU 直接读数做微分项,比差分 e_th 更丝滑无噪声 * - kp_y * e_y : 横向纠偏,车身偏了就产生角速度拉回来 * * 出沟保护: 接近出口时,仅使用航向保持,不使用横向和角度纠偏 * ======================================================== */ float w_cmd; bool escape_active = false; if (near_exit) { /* 接近出口: 仅保持航向惯性,禁用左右激光控制 */ w_cmd = -(s_cfg.kd_theta * imu_wz); } else { /* 正常控制: 完整PD控制律 */ w_cmd = -(s_cfg.kp_theta * state->e_th + s_cfg.kd_theta * imu_wz + s_cfg.kp_y * state->e_y); /* ======================================================== * 近墙脱离保护: * 当某一侧平均距离已经明显过小,说明车身已经在擦壁或即将擦壁。 * 此时不能只等 EKF 慢慢回中,直接叠加一个远离墙面的转向保护项。 * ======================================================== */ { bool left_front_ok = ((obs->valid_mask & (1U << 0)) != 0U); bool left_rear_ok = ((obs->valid_mask & (1U << 1)) != 0U); bool right_front_ok = ((obs->valid_mask & (1U << 2)) != 0U); bool right_rear_ok = ((obs->valid_mask & (1U << 3)) != 0U); float w_escape = 0.0f; float left_min = 10.0f; float right_min = 10.0f; if (left_front_ok && obs->d_lf < left_min) left_min = obs->d_lf; if (left_rear_ok && obs->d_lr < left_min) left_min = obs->d_lr; if (right_front_ok && obs->d_rf < right_min) right_min = obs->d_rf; if (right_rear_ok && obs->d_rr < right_min) right_min = obs->d_rr; if (left_min < s_cfg.wall_escape_dist) { float err = s_cfg.wall_escape_dist - left_min; w_escape -= s_cfg.wall_escape_kp * err; /* 左侧很近 -> 轻微右转 */ escape_active = true; } if (right_min < s_cfg.wall_escape_dist) { float err = s_cfg.wall_escape_dist - right_min; w_escape += s_cfg.wall_escape_kp * err; /* 右侧很近 -> 轻微左转 */ escape_active = true; } w_escape = clampf(w_escape, -s_cfg.wall_escape_w_max, s_cfg.wall_escape_w_max); w_cmd += w_escape; } } /* 角速度限幅:防止 PD 溢出导致原地打转 */ w_cmd = clampf(w_cmd, -s_cfg.w_max, s_cfg.w_max); /* ======================================================== * 线速度策略: * 基础巡航速度 v_cruise, * 当角速度偏大时适当降速(弯道减速),保持运动学协调 * 公式: v = v_cruise * (1 - k * |w/w_max|) * k 取 0.3~0.5 较保守 * ======================================================== */ float speed_reduction = s_cfg.speed_reduction_k * fabsf(w_cmd) / s_cfg.w_max; float v_cmd = s_cfg.v_cruise * (1.0f - speed_reduction); /* 近墙脱离时轻微降速,避免“贴着墙还继续冲” */ if (escape_active) { v_cmd *= 0.80f; } /* 线速度限幅:不允许倒车,不允许超速 */ v_cmd = clampf(v_cmd, 0.0f, s_cfg.v_max); /* ======================================================== * 置信度降级保护: * 当滤波器健康度 conf 过低(两边雷达全瞎), * 说明走廊参照完全丢失,降低线速度防止盲飞 * * 注意:阈值不宜过高,否则会过度降级导致控制器失效 * ======================================================== */ if (state->conf < 0.2f) { /* 健康度极低:速度打三折,保持航向惯性滑行 */ v_cmd *= 0.3f; } else if (state->conf < 0.4f) { /* 健康度较低(单侧退化):速度打七折 */ v_cmd *= 0.7f; } /* 输出赋值 */ out_cmd->t_ms = state->t_ms; out_cmd->v = v_cmd; out_cmd->w = w_cmd; out_cmd->flags = 0U; }